Greetings Adventurers,


Here are the latest update details for Black Desert Online on June 19, 2024 (Wed). Today’s patch contains 745 updates and is approximately 1.47 GB.

All Classes
Skill Hit Count Adjustment
  • Adjusted the number of hits for all class skills.
    • Due to skills getting their hit counts adjusted, the following has been changed.
Skill Damage – Changed the damage amount of skills due to the adjusted hit count.
Hit Increase Effects – Changed hit increase effects to damage increase effects for skills.
 * Certain skills will retain their hit increase effects.
HP & WP/MP/SP Recovered on Hits – Adjusted HP & WP/MP/SP on hits effects to recover amounts appropriate to the adjusted hit count
* Certain skills have had their recovery numbers rounded up.
Other Class Resources Recovered on Hits – Adjusted class-specific resources on hits effects to recover amounts appropriate to the adjusted hit count.
  * [Sorceress] Fragment of Darkness
  * [Striker, Mystic] Martial Spirit Shard
  * [Shai] Florin’s Leaf
  * [Nova] Star’s Breath
  * [Drakania] Ion
Skill Add-ons – Adjusted the HP on hits skill add-on to recover amounts appropriate to the adjusted hit count.
  • Removed extra damage effects which were proportional to your Max HP/WP/SP/MP.
    • [Ranger] Evasive Explosion Shot III, Blasting Gust III, Penetrating Wind IV
    • [Berserker] Raging Thunder (IV to VI), Predatory Hunt IV, Ultimate: Elastic Force, Wrath of Beast III, Lava Piercer (I to III)
    • [Maehwa] Lunar Slash
    • [Kunoichi, Ninja] Heart Aiming, Flash Slash (I to III), Ninjutsu: Shadow Explosion (I to V), Fox Claw (I to IV), Death’s Descent (I to II)
    • [Ninja] Beheading the Dead (I to III)
    • [Witch, Wizard] Earthquake (I to IV), Meteor Shower (I to III), Fireball Explosion (I to III), Residual Lightning (I to IV), Frigid Fog (I to IV), Blizzard (I to III), Ultimate: Blizzard, Concentrated Magic Arrow III

Black Spirit’s Rage Skills (10%, 25%, 50%)
  • Changed the Black Spirit’s Rage Skills (10%, 25%, 50%) as follows.
    • All Black Spirit’s Rage skills will no longer be applied the Skill Add-on effects of their original skills.
    • For skills with multiple levels (I to IV), the Black Spirit’s Rage skill will now only be activated with the skill at its maximum level.

Damage Reduction Revamp
  • Added “Bonus All Damage Reduction” that is added each time your DP passes a certain threshold, just like “Bonus AP” and “Damage Reduction Rate” granted from equipped gear..
    • Your “Bonus All Damage Reduction” stat increases based on the DP from your equipped gear.
    • DP increase effects from using skills have been adjusted as follows.
Bonus All Damage Reduction Increase per DP
DP Bonus All Damage Reduction +
253~255 2
256~258 4
259~261 6
262~264 8
265~269 10
270~274 12
275~278 14
279~282 16
283~286 18
287~289 20
290~292 22
293~295 24
296~298 26
299~301 28
302~304 31
305~307 35
308~310 37
311~313 40
314~316 43
317~320 46
321~323 50
324~325 51
326~327 52
328~329 53
330~331 54
332~333 55
334~335 56
336~337 57
338~339 58
340~341 59
342~344 60
345~347 61
348~350 63
351~356 64
357~359 65
360~362 66
363~365 67
366~368 68
369~370 69
371~373 70
374~376 71
377~379 72
380~382 73
383~386 74
387~389 75
390~391 76
392~394 77
395~399 78
400~404 81
405~409 82
410~414 83
415~419 84
420~425 85
426~439 86
440~454 87
455~475 88
476~480 90
481~490 91
491~500 92
501~510 93
511~520 94
521~529 95
530~539 96
540~549 97
550~560 98
561~569 99
570~579 100
580~589 102
590~599 104
600~610 106
611~620 108
621~630 110
631~640 112
641~650 114
651~660 116
661~670 117
671~679 118
680~690 119
691~699 120

Accuracy/Evasion Revamp
  • Revamped the Accuracy/Evasion system.
    • Now when you evade an attack, you will be dealt reduced damage based on your Evasion and the attacker’s Accuracy stats.
      • Evading an attack will display the “Miss” icon, but now deal reduced damage.
    • Even if your Evasion is significantly higher than your attacker’s Accuracy, they will still see at least Accuracy Rate +10% applied.
      • This means that even if you evade, you will still be dealt 10% of the damage of if you had never evaded the attack in the first place.
    • As a result, base/skill Accuracy, Accuracy Rate Increase effects, and Evasion Rate Increase/Reduction effects for characters have been adjusted accordingly.
Base Accuracy by Character Level
Character Level Accuracy Before Accuracy After
1 8 8
2 17 17
3 25 25
4 34 34
5 42 42
6 50 50
7 59 59
8 67 67
9 76 76
10 84 84
11 92 92
12 101 101
13 109 109
14 118 118
15 126 126
16 134 134
17 143 143
18 151 151
19 160 160
20 168 168
21 176 176
22 185 185
23 193 193
24 202 202
25 210 210
26 218 218
27 227 227
28 235 235
29 244 244
30 252 252
31 260 260
32 269 269
33 277 277
34 286 298
35 294 310
36 302 322
37 311 336
38 319 349
39 328 365
40 336 377
41 344 385
42 353 392
43 361 405
44 370 407
45 378 409
46 379 410
47 380 412
48 381 413
49 382 414
50 이후 383 417
  • Changed the Skill Accuracy Rate of classes, the Accuracy Rate of summoned minions, along with their Accuracy Rate Increase/Reduction effects.
    • All class skills with Accuracy Rate Increase effects have been unified to +6%.
      • Skill Accuracy Rates for all classes have also been adjusted accordingly. (The criteria for max rates remain the same as before.)
Skill & Summon Accuracy Rate
and Accuracy Rate Increase Effect Changes
* The stats for Skill Accuracy Rate and Accuracy Rate increase effects have been applied with consideration of Skill Accuracy Rate, Accuracy Rate increase buffs, and Accuracy Rate increase passives.
Accuracy Rate increase passives are included in class-specific traits, ensuring a higher Accuracy Rate.
 
* Skill Accuracy Rate applies to all the skills of the respective class.
Class Changed Skill Accuracy Rate Changed Summon Accuracy Rate Accuracy Rate Increase Effect Changes
Warrior 19% ‘Flow: Hilt Strike – Maintained All Accuracy Rate +6%
– Prime: Counter – Changed All Accuracy Rate +9% → +6% for 10 sec
Sorceress 19% 29% – Shadow Kick – Maintained Magic Accuracy Rate +6%
– Swirling Darkness – Maintained Magic Accuracy Rate +6%
– Bloody Calamity, Prime: Bloody Calamity – Changed All Accuracy Rate: -12% → -6%
– Crow Nightmare – Changed All Accuracy Rate: -12% → -6%
Ranger 19% 29% – Call of the Earth – Changed All Accuracy Rate +3/6/9% → Ranged Accuracy Rate +3/6%
– Cold Blade – Changed Ranged Accuracy Rate +3/6/9/12% → +6% for 10 sec
Berserker 16.50% 26.50% – Flow: Shooting Mobility – Changed All Accuracy Rate +15% for 3 sec → Melee Accuracy Rate +6% for 10 sec
– Headbutt – Changed Melee Accuracy Rate +3/6/9/15% → +6% for 10 sec
– Flame Pummel – Changed Melee Accuracy Rate +15% → +6% for 10 sec
Tamer 16.50% 26.50% – Prime: Upward Claw – Changed All Accuracy Rate +9% → +6%
– Cloud Stomping – Removed All Accuracy Rate increase effect
– Skyreach – Added All Accuracy Rate +6% for 10 sec
– Celestial Bo Staff Training (I to IV) – Changed All Accuracy Rate +9/12/15% → +6%
Musa 25% 35% – Eradicate – Removed All Accuracy Rate increase effect
– Blind Thrust, Absolute: Blind Thrust – Changed All Accuracy Rate -18% → -6% for 10 sec
Maehwa 19% – With Red Blade activated – Changed All Accuracy Rate +5% → +6% for 30 sec
– Snowball – Changed All Accuracy Rate +15% → +6% for 10 sec
– Blind Thrust, Prime: Blind Thrust – Changed All Accuracy Rate -18% → -6% for 10 sec
Valkyrie 19% 29% – Succession: Heaven’s Echo (I to Absolute) – Changed All Accuracy Rate +15% for 10 sec → +6% for 60 sec
Witch 25% 35%
Wizard 25% 35%
Kunoichi 25% 35%
Ninja 25% – Prime: Heart Aiming – Removed All Accuracy Rate increase effect
Dark Knight 22.50% 32.50%
Striker 19% 29% – Certain Martial Spirit Shard skills (on use) – Maintained All Accuracy Rate +6% for 5 sec
Mystic 19% 29% – Nature’s Wrath – Changed All Accuracy Rate +12% → +6%
– Dragon’s Rip – All Accuracy Rate -9% → -6% for 10 sec
Lahn 22.50%
Shai 19% 29% – Try This! – Maintained All Accuracy Rate +6% for 10 sec
Archer 22.50% 32.50%
Guardian 19% 29% – Foretold Encounter – Changed All Accuracy Rate +12% → +6%
– Cleansing Flame – Changed All Accuracy Rate +9% → +6 for 10 sec
Hashashin Main & Succession: 16.5%
Awakening: 19%
29% – Sand Divider – Changed All Accuracy Rate +3/6/9% → +6%
– Inquisition – Changed All Accuracy Rate +3/6/9% → +6%
– Prime: Aal’s Dominion – Changed All Accuracy Rate +15% → +6%
Sage 16.50% 26.50% – Absolute: Spatial Fissure – Changed All Accuracy Rate +15% → +6%
– Radiant Annihilation – Changed All Accuracy Rate +9% → +6%
– Prime: Spatial Fissure – Changed All Accuracy Rate +18% → +6%
Nova 25% 35%
Corsair 19% 29% – Absolute: Whirling Slash, Prime: Whirling Slash, Wave-breaker Patraca – Changed All Accuracy Rate +9% → +6% for 10 sec
– Cap’n’s Orders: Open Fire (I to III) – Changed All Accuracy Rate -6/9/12% → -6%
– Black Spirit: Cap’n’s Orders: Open Fire (I to III) – Changed All Accuracy Rate -6/9/12% → -12%
Drakania Main & Succession: 16.5%
Awakening: 19%
26.50% – Prime: Skewer – Changed All Accuracy Rate +9% → +6% for 10 sec
– Tip of the Scale (Hexeblood) – Changed All Accuracy Rate +3/6/9% → +6% for 10 sec
Woosa 25% 35%
Maegu 25% 35% – Prime: Bared Claws – Removed All Accuracy Rate increase effect
Scholar 20% 25%
Class DP/Evasion Increase Effect Changes
* All changes reflect class passives and buffs (including those stackable).
Class All DP Increase Effect Changes All Evasion Increase Effect Changes
Warrior – Succession: Guard – Max All DP +50 → +20 on blocks
– Burning Moxie – All DP +20/30/40 → +10/15/20 when enemies are nearby
– Seismic Strike, Frenzied Spear – Removed the Magic DP Increase effect
 -
Sorceress – Dark Trade – Removed the All DP Increase effect
– Shadow Ignition, Crow Nightmare – Removed the Magic DP Increase effect
– Shadow Leap – Changed All Evasion Rate +15% for 5 sec → +6% for 10 sec
– Flow of Darkness – Changed All Evasion Rate +9/15% → +3% for all skill levels
Ranger – Squall Shot – Removed the All DP Increase effect
– Tearing Shot – Removed the Magic DP Increase effect
– Roaring Arrow – Removed the All DP Increase effect
– Spirit’s Shackles – Removed the All DP Increase effect
– Spirit’s Haven – Removed the All DP Increase effect
– Wind Step – Added All Evasion Rate +9% for 10 sec
– Spirit’s Haven – Added All Evasion Rate +9% for 10 sec
Berserker – Feral Rage, Feral Stampede – Changed All Magic +15 for 10 sec → All DP +20 for 10 sec
– Prime: Fearsome Tyrant – All DP +20 for 10 sec → +40 for 20 sec
– Succession: Weakling Hunt – Changed All DP +15 → +30
 -
Tamer – Heuklang: Void Lightning – Removed the All DP Increase effect
– Heuklang: Throat-Burn – Removed the All DP Increase effect
– Rain Curtain – Removed the All DP Increase effect
– Flow: Soaring Strike – Removed the All DP Increase effect
– Legendary Beast Dance: Echo –  Resonance: Black Turtle – Removed the All DP Increase effect
– Legendary Beast’s Claw – Removed the All DP Increase effect
– Prime: Void Lightning – Removed the All DP Increase effect
– Horror Slam, Resonance – Removed the Magic DP Increase effect
– Heuklang: Void Lightning – Added All Evasion Rate +9% for 10 sec
– Heuklang: Throat-Burn – Added All Evasion Rate +9% for 10 sec
– Legendary Beast Dance: Echo – Resonance: Black Turtle – Added All Evasion Rate +12% for 10 sec
– Cloud Stomping – Changed All Evasion Rate +6% -> +12% for 10 sec
– Prime: Void Lightning – Added All Evasion Rate +9% for 10 sec
Musa – Rising Storm, Black Spirit: Rising Storm – Removed the All DP Increase effect
– Prime: Rising Storm, Black Spirit: Prime: Rising Storm – Removed the All DP Increase effect
– Tiger Blade – Removed the All DP Increase effect
– Pyrostorm – Removed the All DP Increase effect
– Ultimate: Musa Spirit, Steel Gale – Removed the Magic DP Increase effect
– Tiger Blade – Added All Evasion Rate +6% for 30 sec
– Flame Rush, Black Spirit: Flame Rush – Added All Evasion Rate +6% for 10 sec
Maehwa – Retaliation Stance – Removed the All DP Increase effect
– Chaos: Red Moon, Black Spirit: Chaos: Red Moon – Removed the All DP Increase effect
– Prime: Red Moon, Black Spirit: Prime: Red Moon – Removed the All DP Increase effect
– Full Moon Wall – Removed the All DP Increase effect
– Ultimate: Maehwa’s Will, Chaos: Crimson Gust – Removed the Magic DP Increase effect
– Blooming Step – Removed the All DP Increase effect
– Absolute: Red Moon – Added All Evasion Rate +3% for 20 sec
– Black Spirit: Absolute: Red Moon – Added All Evasion Rate +6% for 20 sec
– Chaos: Red Moon – Added All Evasion Rate +3% for 20 sec
– Black Spirit: Chaos: Red Moon – Added All Evasion Rate +6% for 20 sec
– Prime: Red Moon – Added All Evasion Rate +3% for 30 sec
– Black Spirit: Prime: Red Moon – Added All Evasion Rate +6% for 20 sec
Valkyrie – Heaven’s Echo – Removed the All DP Increase effect
– Guard while in Awakening – Changed All DP +20 for 10 sec → 20 sec
– Divine Descent – Changed All DP +10 for 10 sec → 20 for 20 sec (Not stackable with the All DP Increase effects of Heaven’s Echo and Guard)
 -
Witch – Teleport – Removed the All DP Increase effect
– Earthen Eruption – Removed the All DP Increase effect
– Sage’s Light, Sage’s Thunder – Removed the Magic DP Increase effect
– Tectonic Block – Changed All DP +20 → +30 for 10 sec
 -
Wizard – Teleport – Removed the All DP Increase effect
– Aqua Jail Explosion (improved by Arne) – Removed the All DP Increase effect
– Sage’s Light, Wizard: Sage’s Rage – Removed the Magic DP Increase effect
 -
Kunoichi – Ninjutsu: Oni Shadow, Ninjutsu: Sinew Cut – Removed the Magic DP Increase effect
– Black Spirit: Sah Spree of Sonan – Removed the All DP Increase effect
– Black Spirit: Sah Spree of Sonan – Changed All DP → All Evasion Rate +10% for 20 sec
– Lunar Dash – Changed All Evasion Rate +9% → +6%
– Ninjutsu: Oni Shadow – Changed All Evasion Rate +9% → +3%
– Ninjutsu: Sinew Cut – Changed All Evasion Rate +9% → +3%
– Assassin’s Trail – Changed All Evasion Rate +9% → +3%
– Smokescreen – Removed All Evasion Rate Increase effect
Ninja – Ninjutsu: Oni Shadow, Shuriken: Moon Dive – Removed the Magic DP Increase effect – Silent Charge – Added All Evasion Rate +6% for 5 sec
– Prime: Mantle of Darkness – Changed Melee → All Evasion Rate +1%
– Ninjutsu: Oni Shadow – Removed All Evasion Rate Increase effect
– Smokescreen – Removed All Evasion Rate Increase effect
– Prime: Smokescreen – Removed All Evasion Rate Increase effect
Dark Knight – Dark Shadow – Removed the All DP Increase effect
– Shadow Strike, Wrath of Vedir – Removed the Magic DP Increase effect
– Prime: Wheel of Fortune – Added All Evasion Rate +9%
Striker – On guard while moving backward with your gardbrace – Removed the All DP Increase effect
– Rising Wolf Fang, Flow: Back Step – Removed the Magic DP Increase effect
– Prime: Discharge Energy – Removed the All DP Increase effect
– Triple Flying Kick – Changed All Evasion Rate +3/6/9% → +3/6%
– Prime: Discharge Energy – Unified all Discharge Energy activated skills to All Evasion Rate +6% for 5 sec
Mystic – Unbridled Wrath, Nature’s Wrath – Removed the Magic DP Increase effect
– Sea Burial, Black Spirit: Sea Burial – Removed the All DP Increase effect
– Triple Flying Kick – Changed All Evasion Rate +3/6/9% → +3/6%
– Sea Burial, Black Spirit: Sea Burial – Changed All DP → All Evasion Rate +9% for 10 sec
Lahn – Eradication – Removed the All DP Increase effect
– Black Spirit: Bleeding Hearts – Removed the All DP Increase effect
– Phoenix Chase, Eye of the Phoenix – Removed the Magic DP Increase effect
– Nimbus Dismount – Changed All Evasion Rate +6% → +3%
– Primrose Sprint – Changed All Evasion Rate +9/12% → +3%
– Prime: Primrose Sprint
 – Changed All Evasion Rate +12% → +3%
– Bloody Stride – Added All Evasion Rate +12% for 10 sec
– Black Spirit: Bleeding Hearts – Added All Evasion Rate +10% for 20 sec
Shai – Over There!, Sharing is Caring – Removed the Magic DP Increase effect
– Tumble Wumble! – Removed the All DP Increase effect
– Kwik-Two – Changed All Evasion Rate +3/6% for 5/10/20 sec → +3/6/12% for 5/10/10 sec
– Tumble Wumble! – Added All Evasion Rate +12% for 10 sec
Archer – Steady Breath / Breath: Deceleration – Changed the All DP Increase effect → Movement Speed +10% for 10 sec
– Radiant Storm, Deadly Explosion – Removed the Magic DP Increase effect
 -
Guardian – Merciless Smash, Pulverization – Removed the Magic DP Increase effect
– Prime: Black Blood Circle – Changed All DP +100 → +40 when standing within the area
– Guard – Added All DP +20 for 10 sec / Changed to All DP +40 for 10 sec with your jordun
 -
Hashashin – Prophecy Blade – Removed the All DP Increase effect
– Dominion Slash – Removed the Magic DP Increase effect
– Flow: Sand Warp – Changed All Evasion Rate +9% → +15% for 10 sec
Sage – Illusion Barrier – Removed the All DP Increase effect – Bolt – Added All Evasion Rate +9% for 5 sec
Nova  -  -
Corsair – Rising Whirlpool – Removed the All DP Increase effect
– Black Spirit: Close Quarters: Charge – Changed the All DP Increase effect → Movement Speed +10% for 20 sec
– Smooth Sailin’ – Removed All Evasion Rate Increase effect
– Mareca: Sea Stroll – Removed All Evasion Rate Increase effect
– Prime: Mareca: Sea Stroll – Changed All Evasion Rate +12% for 10 sec → +6% for 20 sec
Drakania – Scale Bastion – Changed All DP +20 → +10
– Legacy / Dragonblood – Removed the All DP Increase effect
 -
Woosa – Fan Wall – Removed the All DP Increase effect
– Perilous Waltz – Added All DP +20 for 10 sec
 -
Maegu – Spirit Swirl – Removed the All DP Increase effect
– Prime: Spirit Swirl – Removed the All DP Increase effect
– Emberclaw Finale – Removed the All DP Increase effect
– Spirit Step, Chain: Spirit Step – Removed All Evasion Rate Increase effect
– Hazy Path – Added All Evasion Rate +9% for 10 sec
Scholar  -  -
All Evasion Rate Reduction Effect Changes by Class
Class All Evasion Rate Reduction Effect Changes
Warrior – Prime: Solar Flare – Changed -6% → -3%
– Solar Flare – Changed -6% → -3%
Sorceress – Beak Kick (II & Absolute) – Changed -9% → -3%
– Turn-back Slash (I to III) – Changed -3/6/9% → -3% for all levels
Ranger – Blasting Gust – Changed -6/9/12% → -3% for all levels
– Prime: Blasting Gust – Changed -12% → -3%
Berserker – Storming Beast – Changed -6/9/12% → -3%
– Prime: Storming Beast – Changed -12% → -3%
Tamer – Prime: Surging Tide – Changed -6% → -9%
– Echo Pierce – Added All Evasion Rate -3% for 10 sec
Musa – Eradicate – Added All Evasion Rate -3% for 10 sec
– Prime: Gale – Changed All Evasion Rate -12% → -9%
Maehwa – Prime: Blooming, Red: Blooming – Added All Evasion Rate -3% for 10 sec
Valkyrie – Flow: Divina Vult – Changed -9% → -3%
– Divina Inpulsa – Changed -9% → -3%
– Gladius Gloriae – Added All Evasion Rate -3% for 10 sec
Witch – Voltaic Pulse – Changed -15% → -9%
– Prime: Voltaic Pulse – Changed -6% → -3%
– Prime: Aqua Jail Explosion – Changed -6% → -3%
Wizard – Cataclysm, Black Spirit: Cataclysm – Changed -15% → -9%
– Prime: Voltaic Pulse – Changed -6% → -3%
– Prime: Aqua Jail Explosion – Changed -6% → -3%
Kunoichi – Wheel of Wrath – Added All Evasion Rate -3% for 10 sec
– Prime: Flash Slash – Added All Evasion Rate -3% for 10 sec
Ninja – Serpent Ascension – Changed -3/6/9% → -3% for all levels
– Prime: Heart Aiming – Added All Evasion Rate -6% for 10 sec
Dark Knight – Trap of Vedir – Changed -15% → -9%
– Succession: Imperious Command – Added All Evasion -3% for 5 sec on Mark Branded hits
Striker – Flow: Landslide – Changed -9% → -3%
– Rising Blast Combo – Changed -9% → -3%
Mystic – Shackling Chain – Changed -9% → -3%
– Dash Buster – Changed -12% → -3%
– Flow: Landslide – Changed -9% → -3%
Lahn – Tailspin III – Changed -9% → -6%
– Prime: Blade Dance – Added All Evasion Rate -3%
Shai – One-Two-Three – Removed the All Evasion Rate reduction effect
Archer – Spear of Sylvia – Changed -3/6/9% → -3% for all levels
Guardian – Black Blood Circle – Changed -3/6/9/12/15% → -3% for all levels
– Prime: Black Blood Circle – Changed -15% → -3%
– Searing Fang – Added All Evasion Rate -3% for 10 sec
Hashashin – Flow: Dune Strike – Changed -9% → -3%
– Prime: Shadow Splitter – Changed All DP → All Evasion Rate -9%
– Dominion Slash – Changed -9% → -3%
Sage – Ator’s Mark – Changed -9/12/15% → -3/6% for all levels
– Prime: Ator’s Mark – Changed -15/18% → -9%
– Ator’s Spear – Changed -9% → -6%
Nova – Royal Fencing: Lunge – Changed All Evasion Rate -9% for 5 sec → -3% for 10 sec
– Prime: Stamma’s Mate – Added All Evasion Rate -3% for 10 sec
Corsair – Wave Pout – Changed -6/9% → -3% for all levels
– Prime: Wave Pout – Changed -9% → -6%
– Prime: Cap’n’s Orders: Open Fire! – Changed -9% → -6%
– Prime: Ocean’s Allure – Changed -9% → -6%
– Entangling Vortex – Changed -9% → -3%
Drakania – Dragon’s Maw – Changed -3/6/9% → -3% for all levels
– Hexeblood: Tectonic Slam – Changed -3/6/9% → -3% for all levels
Woosa – Prime: Sagoonja: Bamboo – Changed -9% → -3%
– Soul Cleanse – Added All Evasion Rate -9% for 5 sec
Maegu – Prime: Bared Claws – Added -3%
– Foxflare Cleave – Changed -9% → -3%
Scholar – Hammerfall – Changed -3/6/9% → -6% for all levels

Super Armor & Forward Guard Systems
  • Reduced the amount of damage taken during Super Armor.
    • Now during Super Armor, you will take 10% less damage on default.
    • The classes listed below take even less damage during Super Armor.             
      • This damage reduction does not take effect for shield classes with improved rear resistance during Forward Guard.
      • Striker, Mystic – 25% reduction
      • Awakening Warrior, Awakening Witch, Awakening Guardian – 20% reduction while using Awakening skills
      • Succession Corsair, Succession Valkyrie – 20% reduction while using Succession skills
      • Scholar, Shai – 20% reduction
      • Awakening Musa, Awakening Ninja, Awakening Kunoichi, Awakening Maehwa, Awakening Valkyrie – 15% reduction while using Awakening skills
      • Succession Berserker, Succession Nova, Succession Warrior – 15% reduction while using Succession skills
  • Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills.
Extra damage effects on the guard gauge are taken at a fixed reduction rate, and thus are not affected by this adjustment.
      • Classes with larger shields can reduce greater amounts of damage.
      • Succession Nova – 60% reduction during Forward Guard while using Succession skills
      • Awakening Valkyrie, Succession Warrior, Succession Guardian – 40% reduction during Forward Guard while using Awakening/Succession skills
      • Succession Valkyrie – 30% reduction during Forward Guard while using Succession skills

Mounted Combat Skills
As we continue to tweak class hit counts and overall balance, we’ve also been looking into mounted combat.

Currently, horseback combat allows the use of several class-specific skills.
However, over time, as we made adjustments to skills and balance, the delicate balance of mounted combat was easily disrupted. We realized that maintaining a separate balance for mounted combat wasn’t the answer.
Thus, we’ve decided that a major overhaul of horseback combat is necessary.
While it’s unfortunate, as we believe mounted combat is one of the unique thrills in Black Desert, we’ve had to make the tough decision to disable skill use while mounted.
It will take some time, but rest assured, we are committed to bringing Adventurers a new and improved mounted combat system in the future.



  • Changed to prevent skill activation, except for LMB attack, while mounted.            
    • Accordingly, changed the related skill controls and effects descriptions.
  • Changed basic attack skill levels to apply their effects to certain classes while mounted.
  • Removed spin & push effects from basic attacks of certain classes while mounted.

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